
Your weapons will eventually wear down and you’ll have to repair them at a blacksmith, or just repair it yourself. Add in a cooking skill tree where at lower levels, you’re more likely to burn/make low quality foods. A more fleshed out approach to hunting and cooking:įood spoils on you, you’ll have to get rid of it.Perhaps in another build, I just want to be a simple blacksmith, selling weapons in my own shop.

In my case, I want to be a chef, and eventually find myself catering delicious feasts to the elite. I’m not a hero, I get up, work, and go drink some mead- only to do it all over again the next day. I want to be able to make a build where I’m a nobody. I mean this could technically be included with 1, but the problem is with the mod for the alternative start mod for Skyrim, is nothing stops you from going on to be the hero. The same cardinal rules apply as we see in the creation club for Skyrim SE, I guess… One that preferably isn’t behind a paywall. If you’re technically a novice spellcaster, an apprentice level spell would fail and blow up in your face if you attempt to cast it.

For the sake of entertainment, I think your friend could keep their character they created on their end, but I think your friend ought to be scaled down in level if they’re miles ahead of you there. For the purpose of eliminating griefing, there’s no PVP outside of designated arenas. Your friends are able to accompany and assist you on your travels and various dungeon crawls. Self explanatory, this one, but I’m still on the fence whether or not this should be unlocked after beating the main storyline or if it should be included on your first play through. This is just my personal wishlist for the TES VI release, that I think would make the game much more dynamic and enjoyable:
